Chaos Engine

11 September 2026

Chaos Engine is a backgammon engine built from scratch, currently in development. It’s designed to be embedded, not just played:

  • GNU Backgammon–compatible intelligence — a clean-room port of the same specialist neural-network approach used by GNU Backgammon’s own trained nets, with no code or weights reused.
  • Strong doubling-cube play — expectimax-style search backed by Monte Carlo rollouts, with doubling-cube decisions grounded in Janowski’s cube theory and full Match Equity Tables.
  • Every ruleset, first-class — Backgammon, Nackgammon, Hypergammon, and Acey-Deucey are modelled as genuine engine state, not reskins of one ruleset.
  • Built to embed — a Unity package and native Unreal modules, with builds shipping for Linux, Windows, macOS, iOS, and Android.

Learn more on the Chaos Engine page.

Chaos Engine

A GNU Backgammon-compatible engine built entirely from scratch, with strong doubling-cube AI and cross-platform development tools. Currently in development.

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